What I Do
Boom Operator & Production Sound Recording
Part of my job is to provide any kind of production with the best sound possible, from the simplest commercial to the most intricate film locations. Versatility is key in obtaining great results and a good production sound is the best starting point for any project.
Dialogue Editing
Planes, wind, traffic, people and more… . Sometimes the production sound can be really noisy and will need to be cleaned, that’s when the dialogue editing can do miracles. Bringing a clean and clear dialogue to the mix is the main goal during this stage of the production and if needed, re-recording some lines in the studio (ADR) or even recording crowd reactions can make the difference.
SFX Editing
By sound effects we mean all the realistic sounds that are present in the project, like a car engine, a dog barking, a gunshot, a hit sound, or whooshes, … . Those sounds are used to help enhance particular moments or actions, making everything sound bigger and better.
Foley
Foley is the art of performing sounds live to a picture, related to the characters in a production. Those sounds are a subtle but crucial layer in the mix because they really help to give some life and personality to the characters. Foley artists record all the sounds like footsteps, clothes, hand touches, objects that the characters wear and interact with.
Sound Design
Sound design is a crucial part of a production and it is used to provide and create all those sounds that do not exist and can have emotional purposes (like drones or effects), or they can be specifically for something like a creature or a monster. Sound design is the creative process that consists in manipulating and generating the sounds to achieve the intended effect.
Re-Recording Mixing
This is the final step of the audio post production where all the sounds and the music blend and merge in the final mix. Together with the director and the producers the re-recording mixer brings the project to life, mixing all the sounds together in order to create the desired soundscape and thus to tell the story imagined by the Director, making a film capable of capturing the audience.
Field Recording
It’s always a joy to go out in the open and record some sounds, ranging from the different ambiences, animals, vehicles, impacts, city noises, any kind of equipment or instrumentation and basically any sound possible. This allows me to gather and store those sounds in a library that allows me to use them when needed.
Game Audio and Middleware Implementation
Unlike the more linear media, video games have a more complex and interactive system in order to make the game sound immersive and engaging. While sound design for games is similar to the more classic post-production approach, it requires a very tight collaboration with the game programmers because of the implementation required on the different game engines and middleware software.